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Crunch Pressure

May 8, 2020 | crunch, QA

I worked on a big title AAA game as a tester and was asked to crunch to close out the game. I didn’t want to, but felt pressured to come in on the weekends because we had multiplayer mode in our game and I was told that if I didn’t come in, we “wouldn’t have enough” people to do the testing and I would be solely responsible if we didn’t ship on time.

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